Spell
ContinuousWight Reanimator
Archetype:
Wight
View:
1332
If your "King of the Skull Servants" attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can target 1 "Skull Servant" or "King of the Skull Servants" in your GY; send 1 "Skull Servant" or 1 monster that mentions it from your Deck to the GY, and if you do, Special Summon the targeted monster, also you cannot Special Summon for the rest of this turn, except Zombie monsters.
Wight Reanimator — Power Evaluation
Final Score: 43 ± 8 · Confidence: Medium
- Intrinsic: 42 · Deck: 43 · Meta: provisional
- Primary role: Recovery/Recursion
Why it scores here
Wight Reanimator is a Continuous Spell whose only repeatable value is a once-per-turn GY revive of a Skull Servant or King of the Skull Servants, paid for by sending a Skull Servant or Skull Servant-mentioning monster from the Deck to the GY. The revive is card-neutral at best, depends on Skull Servant bodies already sitting in the GY, and imposes a self-restriction (no Special Summon for the rest of the turn except Zombies). Its piercing clause is conditional and gives no card advantage. Its 100% inclusion across the sampled Skull Servant decks confirms it is a reliable, practical piece of that ecosystem, not that it is intrinsically strong; the 3,000-level high-ATK-style stats do not apply here because it has no ATK or DEF, and none of that earned points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Live in hand as a Spell with no searcher evidence, and it is in 78 of 78 sampled decks, so it is reliably drawn within its ecosystem (observed; the searcher route itself is inferred). |
| Combo & Conversion | 45 | Text gives one revive per turn once Skull Servant bodies are in the GY, but there are no recorded boards to show what it converts into (inferred from text). |
| Resource Economy | 50 | The deck-to-GY send is a cost and the GY revive returns a body, which is roughly card-neutral and only useful when the GY is stocked (verified text, inferred net value). |
| Effect & Interaction | 10 | No negation, removal, or hand-trap reach; the piercing damage is offensive only (verified text). |
| Material Utility | 0 | A Spell can never be used as material, so it scores zero on this axis (verified card type). |
| Resilience & Flexibility | 30 | A face-up Continuous Spell is removable by a single spell-destruction or backrow answer, and it has no redundancy in hand (inferred from text). |
| Deck-Building Efficiency | 55 | Three copies is the typical count and the card carries a self-restriction, with no garnet or lock beyond that (observed usage statistics, verified text). |
Calculation
Weight profile: Recovery/Recursion profile only; no secondary role blended. Intrinsic ≈ 42, Deck ≈ 43, Meta = provisional. Modifiers: Self-restriction (no Special Summon except Zombies this turn) (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Revives a Skull Servant or King of the Skull Servants from the GY once per turn
- Present in 78 of 78 sampled decks and at 100% inclusion in the main Skull Servant gameplay line
- Cheap, non-garnet, and typically run at 3 copies
Weaknesses
- Requires Skull Servant bodies already in the GY, so it is dead without that setup
- Revive costs a Deck-to-GY send, so the net card advantage is roughly zero
- Self-restriction blocks other Special Summons for the rest of the turn except Zombies
- Cannot be material and has no interaction or negation
Counters / choke points
- Spell-destruction or backrow removal on the face-up Continuous Spell
- Anything that punishes a GY-stocked board or cuts the Skull Servant GY supply
Best use
Recovery/Recursion: once-per-turn GY revive of a Skull Servant, plus conditional piercing. Decks: Skull Servant (archetype 652, gameplay 7), Skull Servant (archetype 380, gameplay 4). Suggested copies: 3.
Evidence & gaps
- Verified: Continuous Spell with once-per-turn GY targeting, a Deck-to-GY send cost, and a Special Summon restriction except Zombies (card text); Card is a Spell, so it cannot be material (card type); Included in 78 of 78 sampled decks; 100% inclusion and typical 3 copies in Skull Servant gameplay 7 (deck data, usage statistics)
- Observed: Main-deck count averages 1.86 copies per deck; 74.4% of sampled decks are gameplay 7 and 48.7% are archetype 652; Partner co-occurrence with King of the Skull Servants and Wightprince is 100% (ecosystem co-occurrence, not power)
- Inferred: Revive value depends on Skull Servant bodies already in the GY; Net card advantage is roughly zero because the Deck-to-GY send pays for the revive; Piercing is conditional on King of the Skull Servants attacking a Defense Position monster; A face-up Continuous Spell is vulnerable to single spell-destruction answers
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no rulings supplied for the once-per-turn and summon-restriction timing card archetype is 'Wight' while the usage and deck archetypes are named 'Skull Servant'; treated as the same ecosystem






